![07Fountain Magic Fountain](https://aonshixdotcom.wordpress.com/wp-content/uploads/2012/03/07fountain.jpg?w=640)
Some friends and I were playing Dungeons and Dragons the other night and we came across a fountain with water which glowed an eerie green, which the party ascertained had unknown magical properties. All in all, not unreminiscant of something you’d find in Rogue or Nethack. Or for a more contemporary reference, Dungeons of Dredmore. Much like in the above three games, the first person to take a drink received an almost entirely useless buff.
The second person to sip from the waters gained the ability to discern truth from lies for the next five minutes, which would have been ideal if we weren’t finished for the night. Or if the dungeon included any less than hostile NPCs. So the drinks went along, as every member of the party became convinced that there must be something truly useful in the fountain.
So it was that our wizard came to contract a Fey Blindness, a disease which is initially harmless but might eventually send him totally and permanently blind. Our version of the adventure had a misprint which required our wizard to roll a 23 on a 20 sided die to cure the disease, lest he succumb to blindness.
![01BlindGuardian Blind Guardian Album Cover](https://aonshixdotcom.wordpress.com/wp-content/uploads/2012/03/01blindguardian.jpg?w=640)
Speaking of stories, I want to hear the one behind this cover.
Upon realising that it had since been patched, two factions got into a fight. The DM and most of the party wanted nothing more than the ticking time bomb of blindness hanging over Good Sir Wizard. Not only was it pretty funny to watch him squirm at the bad the news, it would also serve to spice up the party dynamic a bit, perhaps make combat a bit more interesting. Lastly, it would be a good story to tell, which is important, as DND often seems as much about telling others about you adventures as actually having them.
Using the errta’d rules, the disease would almost certainly be cured prior to anything interesting happening. While trying to repair the fallout between the group’s factions, some of whom wanted the old rules and some who wanted to update, I was struck by the similarities to problems I’d had playing Mass Effect and Skyrim recently.
Somewhere through the Argos Rho nebula, the Normandy picked up a garbled distress signal. Apparently some hospital ship had run into some meteor problems and had taken a few hits. Only a very careful half of each word was audible, but they very clearly wanted help ASAP because the ship’s life support functions were offline. They were quite literally running out of oxygen.
![02Argos_Rho The Argos Rho Cluster](https://aonshixdotcom.wordpress.com/wp-content/uploads/2012/03/02argos_rho.jpg?w=640&h=480)
Of these three systems, the only one I wouldn't want to live in would be Gorgon. What a name.
At the time, I wasn’t at all interested in pursuing another side quest, so I left the poor people to die, safe in the knowledge they never would. I went and dismantled the corporate disaster that was unfolding on Noveria, a good week across the traverse. Afterwards I took a trip back to the Citadel, where I had to help out a certain C-Sec officer move a particularly evangelical Hanar out of the Presidium. Eventually I got to the stage of the game where you just finish all the rest of the side quests for no real point.
Needless to say the hospital of Argos Rho was still waiting for me, with just enough oxygen left so that I needed to pay attention but not really rush to the [E] prompt. It put me in mind of Skyrim, where nothing is less terrifying than a dragon attack. Despite being the game’s marquee feature, the element that was designed to elevate the game above its predecessor, Oblivion.
The dragons were supposed to make the game more dynamic, interrupt the normal pace of adventuring and keep things interesting. Provide, if you’ll excuse the buzzword, emergent gameplay. Give you a story about the time where a dragon attacked you so great that you actually want to share it with everyone you know.
![03Elder-Scrolls-5-Skyrim-Trailer-Screenshot-Dragon-Fight Dragon Attack](https://aonshixdotcom.wordpress.com/wp-content/uploads/2012/03/03elder-scrolls-5-skyrim-trailer-screenshot-dragon-fight.jpg?w=640&h=355)
I wouldn't worry too much about blocking that one, CG trailer man. It does about 15% damage. The dragon would have to bite you more than five times for anything to change.
Sadly, it’s not how they panned out. Instead of people telling tales about how they were about to finally deliver the gold they owed to a loan shark when a dragon swooped down and ate him, everyone’s story is largely the same.
You hear the game’s title theme kick up in the background and see a dragon majestically swooping around over Lake Riften. It just flies in circles for a few moments, sometimes high, sometimes just skimming the water with its wing tips. It’s one of the most amazing things you’ve seen in the game, you might even have taken a screenshot. Then the dragon sees you and swoops you, doing incredibly minor fire or frost damage. It lands atop this little farm on the north shore owned by two dark elves, who both rush at the dragon with tiny little daggers. All the while they’re screaming about how terrified they are. Two guards pop over and after peppering the dragon with a few arrows, engage it in combat.
While the dragon is occupied with these four NPCs, you shoot/stab/magic it from the side until it dies, at which point the NPCs gather around and speak in hushed tones about how you’re the chosen one.
![04The-Elder-Scrolls-Skyrim-Sceenshot-Wallpaper-Absorbing-Dragon-Soul Absorbing the Dragon's Soul](https://aonshixdotcom.wordpress.com/wp-content/uploads/2012/03/04the-elder-scrolls-skyrim-sceenshot-wallpaper-absorbing-dragon-soul.jpg?w=640&h=400)
Even this bit of the dragon business gets rote. Somehow.
Occasionally one of the guards die but that’s rare. The named NPCs are in no danger. Not only are the game’s dragons too predictable, but they also lack any real bite. There’s almost no chance of them impacting the world. Which means that you don’t end up with any stories you want to tell. You were never filled with anger because a dragon swooped down and gobbled up your wife. You were never to finish the job yourself after the scholar you were bringing an ancient scroll of evil to deal with happened to be in the wrong place at the wrong time. You don’t even get any slightly funny situations like the loan shark one I made up.
![05loan-shark A Loan Shark](https://aonshixdotcom.wordpress.com/wp-content/uploads/2012/03/05loan-shark.jpg?w=640)
This wasn't actually the first image result for "Loan Shark", but it was too good to pass up. I mean, wow!
What if a dragon did actually kill a quest giver? Would Bethesda have to waste inordinate man hours making fail safe solutions to every quest that trigger if the NPCs all die? Might players be left without a quest, possibly ruining an achievement? Might someone experience an emotion because someone they cared about or something they wanted isn’t there any more?
What if you got back after five months of Saving The Galaxy to find it was too late for that hospital ship? You step aboard and all it’s just eerie, silent corridors with asphyxiated corpses scattered around. Shepard has to wear her mask and the entire section is punctuated by her breathing, much like the vacuum section at the beginning of Mass Effect 2.
![06mass-effect-2 Void of ME2](https://aonshixdotcom.wordpress.com/wp-content/uploads/2012/03/06mass-effect-2.jpeg?w=640)
Still the greatest moment of Mass Effect 2, aside from perhaps the Gilbert and Sullivan number in Act 3.
The industry is too young to be so safe and commercial, with focus and usability groups ensuring that every scenario about death and war is sanitised to the point of meaningless. It’s like Hollywood, a war where you never need to feel bad. You’re always the hero of the hospital and the slayer of the dragon.
Much like in Hollywood blockbusters though, none of these stories are worth telling your friends about. That’s a shame.